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Skirmish Scoring

The Hoosier Tactical Skirmish scoring is designed to weight each battle equally on a 100-point scale.  How you finish on that 100 Point scale is a direct representation of how you performed compared to the top score in your division.  Weighing each battle on a 100-point scale is important so that one battle does not dominate the event.  Then your points across the event (usually 6 battles – 3 for Skirmishes) are totaled up to give you the points total.  The scores are reflected in a percentage of first place giving final scores.  Your time is converted to seconds, and your total penalties (mainly 10sec per miss) are added to the time. The lowest total score is the winner.


What this looks like on a sample battle:




To get the final stage score competitor A’s score will receive a percentage of points based off of competitor B’s winning score, so (513/620)*100=82.74%


This means that competitor A’s final score on the battle will be 82.74 points, which is a direct representation of their performance compared to competitor B who will earn a score of 100% for winning the battle.



This scoring system is also based off of a 100 point per battle system and integrates with the primary scoring system of TTG as outlined above.  This system is used in AMRAP style events where points are awarded for hits and pre-established partitions in the physical event.  In this case, the highest total points score is the winner.




Competitor B earns a percentage score based on competitor A’s winning score, so
(192/201)100= 95.52% or 95.52 Points.

Points Only Scoring Graphic.png
Scoring Graphic.png
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